No spread, no bloom and rapid fire are listed as separate NoName OGFN misc controls. Rapid fire also has a value. Aim while jumping is another independent option. These features should be reviewed apart from the aimbot because weapon behavior and target selection answer different questions.
A disciplined setup changes one weapon control at a time. Keep the same weapon, input and aim profile while comparing settings. This makes it possible to identify whether a result came from spread, bloom, firing rate or the aiming configuration.
Separate spread from bloom
The product list names no spread and no bloom together but as two controls. Record their states independently. Turning both on immediately may show a combined result without revealing which control produced which change.
Use the same weapon and scene for comparison. Held-weapon and ammo visuals can confirm the item being observed. Do not change minimum loot rarity or swap to a different weapon in the middle of the test.
| Area | Current listing |
|---|---|
| Misc | No spread, no bloom |
| Misc | Rapid fire + value |
| Misc | Aim while jumping |
| Visuals | Names, held weapon, ammo, platform |
| Aimbot | Dual aim keys, controller LT |
| Aimbot | Prediction |
Treat rapid fire as a value-based feature
Rapid fire includes a value in the supplied feature list. Begin with a documented baseline and adjust gradually. If input timing becomes unclear, return to the baseline before changing no spread or no bloom.
Controller LT and dual aim keys belong to the aimbot activation group, not the rapid-fire value. Keep firing input and aim activation distinct so an overlapping bind does not create a misleading result.
Add aim while jumping after the weapon baseline
Aim while jumping changes the conditions under which aiming can be used. Test it only after the standing weapon and aim profile is stable. The fly and air-stuck features also affect movement state, so leave them out of the first jumping comparison.
Prediction, FOV and the selected target bone continue to shape the aiming profile. If jumping behavior feels different, verify those values before assuming the weapon controls changed. A saved baseline is the fastest route back to a known configuration.
Continue with the right NoName guide
For the next part of the setup, read the silent aim and memory aim guide, the movement feature guide. Each page covers one group of controls so you can compare settings without turning every option on at once.
Current plans and the final feature list remain on the NoName OGFN (Retrac) store page. Check that listing before purchase because game updates and product availability can change.



