A Retrac Fortnite aimbot configuration has three main parts: target selection, movement style and prediction. NoName OGFN exposes FOV, vischeck, aim-at-team and bone choices for selection. Mouse smoothing, memory smoothing and memory aim belong to the movement method. Prediction is listed as its own control.
Keeping those groups separate creates a profile that can be tested. If prediction and smoothing are changed together, a lead adjustment can be mistaken for a movement change. If FOV and bone are changed together, the number of eligible targets and the selected point both move at once.
Define the target area and point
Start with an ordinary FOV and its circle, then choose chest, head, neck or pelvis. The 360 FOV option is listed separately and should be treated as another profile. A bounded circle makes it easier to see when a target enters the configured area.
Vischeck and aim at team add eligibility rules. Confirm them before comparing movement modes. The OGFN radar also uses teal for visible and red for hidden, providing a separate overview cue that should not be confused with the aimbot vischeck setting.
| Area | Current listing |
|---|---|
| Aimbot | Mouse smoothing, memory smoothing |
| Aimbot | Vischeck, memory aim |
| Aimbot | Aim at team, FOV circle, 360 FOV |
| Aimbot | Bone: chest / head / neck / pelvis |
| Aimbot | Dual aim keys, controller LT |
| Aimbot | Prediction |
Compare mouse and memory smoothing
NoName OGFN lists both mouse smoothing and memory smoothing. Use the same FOV, bone and aim key when comparing them. Memory aim is another named control in the feature list, so record whether it is active during any comparison.
The product listing does not turn the word smoothing into a universal value. Begin with a consistent baseline and adjust in small steps. Dual aim keys and controller LT provide activation choices after the movement method is understood.
Evaluate prediction on its own
Prediction should be added after target selection and smoothing are stable. Keep the same moving target scenario and record the value or state used. This isolates whether the selected point is being led differently rather than simply reached through a different smoothing path.
Prediction does not replace FOV, a target bone or visibility rules. It works inside the configured aiming profile. If the wrong player is being selected, return to FOV and team settings before trying to correct the result with prediction.
Continue with the right NoName guide
For the next part of the setup, read the silent aim and memory aim comparison, the OGFN radar color guide. Each page covers one group of controls so you can compare settings without turning every option on at once.
Current plans and the final feature list remain on the NoName OGFN (Retrac) store page. Check that listing before purchase because game updates and product availability can change.



