The OGFN misc menu includes fly through zipline, air stuck on ALT, aim while jumping and instant revive. These controls affect movement or team interaction, not the same part of the setup as loot ESP or radar. Grouping them into a dedicated profile makes testing clearer.
ALT is explicitly named for air stuck, while fly is tied to zipline in the supplied wording. Preserve those details when assigning keys. An overlapping bind with inventory, map or another product feature can look like a feature failure.
Document the movement inputs
Fly is listed with zipline in parentheses. Air stuck is listed with ALT. Begin by checking those exact conditions and inputs without rapid fire, silent aim or extra aim activation. This keeps the movement state from being mixed with weapon behavior.
Use the keybinds widget if available in the shared loader interface, but rely on the OGFN product listing for the claimed feature set. Do not assume a key from another NoName game maps to the same action here.
| Area | Current listing |
|---|---|
| Misc | Fly (zipline), air stuck (ALT) |
| Misc | Aim while jumping |
| Misc | Instant revive |
| Aimbot | Mouse smoothing, memory smoothing |
| Aimbot | Dual aim keys, controller LT |
Test aim while jumping as a bridge
Aim while jumping connects movement state with the configured aimbot. Establish the standing aim profile first, including FOV, bone, vischeck and smoothing. Then enable the jumping option and keep every other aim value unchanged.
Prediction may affect a moving-target comparison, while mouse or memory smoothing changes the aim path. If the jump test is unclear, disable prediction first and return to the simplest stable profile.
Keep instant revive in its own team workflow
Instant revive belongs to team interaction and should not share an activation plan with air stuck or aim keys. Give it a clear input context and verify team state before drawing conclusions about the setting.
The player visual layer can show names, platform, weapon and ammo, while radar colors indicate visible or hidden players. Those displays can provide context, but they do not change the revive control itself. Keep the feature's role narrow and documented, then repeat the check without other movement keys held.
Continue with the right NoName guide
For the next part of the setup, read the OGFN weapon feature guide, the Retrac aimbot guide. Each page covers one group of controls so you can compare settings without turning every option on at once.
Current plans and the final feature list remain on the NoName OGFN (Retrac) store page. Check that listing before purchase because game updates and product availability can change.



