NoName Deadlock's misc section is compact: it lists a keybinds widget and a weapon HUD. Their value comes from placement and restraint. The keybind panel confirms active inputs, while the weapon HUD carries stable weapon context. Neither needs to compete with player boxes, health or the radar.

Design the layout around scanning order. The crosshair and nearby player visuals occupy the center. Radar belongs in a consistent corner. Small reference widgets can then use the remaining edge space without covering hero names or visibility colors.

Use the keybinds widget during setup

The keybinds widget is most useful while dual aim keys and controller LT are being configured. Give each bind a short label and confirm activation one input at a time. If multiple controls appear active unexpectedly, inspect overlapping game binds before changing the aimbot settings.

After setup, reduce the panel to the binds that matter during a match. A full configuration inventory can stay in saved notes. The on-screen widget should answer a quick question about active controls, not reproduce the entire menu.

Verified NoName controls covered in this guide
AreaCurrent listing
MiscKeybinds widget
MiscWeapon HUD
RadarRange, size
VisualsHero name, player name, distance
VisualsHealth text / bar

Keep the weapon HUD visually stable

The weapon HUD should stay in one position so it can be recognized without searching. Place it near existing weapon or ammunition information if that region remains clear. Avoid putting it beneath moving snaplines or player names.

NoName Deadlock does not list a large collection of misc HUD panels. Preserve that simplicity. The weapon HUD can use one edge while the keybinds panel uses another, leaving the radar with a clean square boundary.

Check the layout at maximum information density

Enable the intended player names, health, distance and team markers, then view the layout with the radar at its chosen size. This is the real test of whether a widget position works. An empty practice view can hide collisions that appear in a full fight.

If panels overlap, reduce detail before shrinking text below a readable size. Max distance, team display and radar range can all lower density while retaining the most useful information close to the action.

Continue with the right NoName guide

For the next part of the setup, read the controller and aim-key setup, the radar layout guide. Each page covers one group of controls so you can compare settings without turning every option on at once.

Current plans and the final feature list remain on the NoName Deadlock store page. Check that listing before purchase because game updates and product availability can change.

Sources & further reading