A Deadlock aimbot profile is easier to control when target selection is configured before movement style. NoName exposes FOV, vischeck, team aiming and four bone choices for selection. Mouse smoothing and humanize amount then shape how the configured aim behavior is applied.

This order matters in a third-person game with vertical movement and different hero silhouettes. A broad search area and a small bone target can feel very different from a narrow FOV centered on the chest. Change one variable at a time and keep the activation input constant during the first pass.

Set FOV and the target bone

FOV defines the area used by the aiming configuration. The FOV circle can provide a visual reference, while 360 FOV represents the broader option listed in the menu. Start with the ordinary circle and a clear size before evaluating a full 360 setting.

The listed bone choices are chest, head, neck and pelvis. Chest or pelvis can provide a larger central reference, while head or neck selects a higher point. The guide does not assign a universal best bone because character movement and the intended profile differ.

Verified NoName controls covered in this guide
AreaCurrent listing
AimbotMouse smoothing, FOV
AimbotHumanize + amount
AimbotVischeck, aim at team
AimbotFOV circle, 360 FOV
AimbotBone: chest / head / neck / pelvis
AimbotDual aim keys, controller LT

Apply visibility and team rules

Vischeck adds a visibility rule to the target configuration. Aim at team is another independent option. Confirm both settings before adjusting smoothing so unexpected target selection is not blamed on motion settings.

The visual menu also offers a vischeck display where red indicates a player behind a wall. That visual cue and the aimbot vischeck belong to related but separate menu areas. Keep their roles clear when comparing what is drawn with what can be selected.

Tune smoothing, humanize and activation

Mouse smoothing changes the applied movement path. Humanize and its amount add another adjustable layer. Begin with one smoothing value, then compare humanize amounts using the same FOV and bone. A consistent test is more informative than rapidly changing every slider.

Dual aim keys and controller LT provide activation choices. Pick one primary input for the baseline profile. Add the second key or LT after the behavior is understood, then use the keybinds widget to confirm which input is active.

Continue with the right NoName guide

For the next part of the setup, read the target bone and visibility guide, the controller and aim-key guide. Each page covers one group of controls so you can compare settings without turning every option on at once.

Current plans and the final feature list remain on the NoName Deadlock store page. Check that listing before purchase because game updates and product availability can change.

Sources & further reading