A target bone, an aim FOV and a visibility rule describe three separate parts of selection. The bone is the intended point on a hero. FOV is the search area. Vischeck determines whether visibility affects eligibility. NoName Deadlock also lists aim at team, which changes the team rule applied to that selection.

Keeping those parts separate makes configuration easier to reason about. If the target point is wrong, changing smoothing will not correct the selection rule. If the search area is too broad, changing the bone will not reduce the number of eligible heroes.

Pick one target point

The available bone choices are chest, head, neck and pelvis. Start with one and use the same hero encounter for comparison. Central bones can behave differently from upper bones as a character changes pose, elevation or direction.

The skeleton and head visual options can help show how the displayed model is positioned, but the ESP marker and the aimbot bone remain separate controls. A visible head marker does not automatically mean head is selected in the aimbot menu.

Verified NoName controls covered in this guide
AreaCurrent listing
AimbotBone: chest / head / neck / pelvis
AimbotFOV circle, 360 FOV
AimbotVischeck, aim at team
VisualsVischeck (red = wall)
VisualsShow teammates

Compare the FOV circle with 360 FOV

The ordinary FOV setting works with a visible FOV circle. That circle provides a bounded reference around the crosshair. The 360 FOV option represents a much broader mode and should be evaluated as a distinct profile, not simply the next step on the same slider.

A narrow FOV can reduce the number of candidates near the crosshair. A broader FOV increases possible candidates and makes other selection rules more important. Keep smoothing and humanize amount fixed while comparing the two modes.

Apply visibility and team rules last

Vischeck and aim at team decide which player states the profile can consider. Confirm them after the bone and FOV are selected. The ESP visual vischeck uses red for a wall state, giving a separate on-screen reference for visibility.

Show teammates in the visual menu is not the same as aim at team in the aimbot menu. One controls display and the other controls target rules. Review both switches explicitly so a friendly marker on screen is not mistaken for an eligible target setting.

Continue with the right NoName guide

For the next part of the setup, read the smoothing and humanize guide, the player visuals guide. Each page covers one group of controls so you can compare settings without turning every option on at once.

Current plans and the final feature list remain on the NoName Deadlock store page. Check that listing before purchase because game updates and product availability can change.

Sources & further reading